Summon Night Swordcraft Story 3 English Patch Download

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Summon Night: Swordcraft Story
Developer(s)Flight-Plan
Publisher(s)Banpresto (JP)
Atlus (NA)
Director(s)Takayuki Kinoshita
Hirokazu Kawase
Designer(s)Tomoyuki Murai
Akira Yamamoto
Shintarō Takagi
Writer(s)Akira Yamamoto
SeriesSummon Night
Platform(s)Game Boy Advance
Release
Genre(s)Action role-playing game
Mode(s)Single player, multiplayer

Summon Night: Swordcraft Story (サモンナイト クラフトソード物語Samon Naito Kurafutosōdo Monogatari), is an action role-playing game by Banpresto for the Nintendo Game Boy Advance system. It is part of the Summon Night series of games. Atlus handled the English translation of the game. It has a sequel, Summon Night: Swordcraft Story 2.

Summon Night: Swordcraft Story (サモンナイト クラフトソード物語, Samon Naito Kurafutosōdo Monogatari), is an action role-playing game by Banpresto for the Nintendo Game Boy Advance system. It is part of the Summon Night series of games. Atlus handled the English translation of the game. It has a sequel, Summon Night: Swordcraft Story 2. Go easy on me if I got something wrong or I'm not accurate with the translations: I know a limited amount of Japanese, so I'm mostly using the translations of Summon Night Swordcraft Story 2. This is a straight forward guide, since I don't know much about the story line. Download Summon Night - Swordcraft Story 2 ROM for Gameboy Advance(GBA) and Play Summon Night - Swordcraft Story 2 Video Game on your PC, Mac, Android or iOS device!

  • 3Characters

Gameplay[edit]

Summon Night: Swordcraft Story progresses through the story on a day-by-day basis. The entire game consists of 10 days, where the player traverses through the town of Wystern and the Labyrinth Dungeon. Each day, more levels of the Labyrinth are unlocked and the player is required to travel deeper to complete mandatory quests. A day normally ends after a tournament or boss battle. During the night, the player can choose who to spend the night with, which will control the following cutscene.

Apart from the story quests, there are multiple side-quests, offered by re-occurring NPCs. Often, they are simple fetch quests. The rewards of these quests are usually enchanted weapon techniques. Ghost adventures all seasons download.

One of the main focuses of the game is to forge weapons for fighting. To forge a weapon, the player needs the weapon technique and the materials to create it. Sword techniques are given once every day by Bron and are impossible to miss. Other weapon techniques can also be received from Bron, but the preceding weapon must already have been crafted in order for him to teach the next technique. Also, as with swords, Bron will add to the number of techniques by each day. After the main game is completed, the player will receive techniques by finding them in treasure chests or monsters, and completing special tasks.

Summon Night divides materials into four elements: fire, water, lightning, and wind. Materials can be obtained by sacrificing items or weapons. The amount and type of materials received will depend on the items being used. Also, any weapon sacrificed will only return half of what was used to forge it. When the player has the technique, as well as the materials necessary, they may forge the weapon at their workshop. Weapons can also be enchanted. Depending on what guardian beast was selected, different types of weapons may be enchanted without having to obtain the enchanted technique. Creating an enchanted weapon will require that the original form of the weapon was already forged. In addition, the player must have the proper amount of mystic ores. Mystic ores can be obtained by defeating a special group of enemies, which take the form of possessed armor and equipment. When the player selects to create the weapon again, the option of using mystic ores will be given. Enchanted weapons have increased statistics in comparison to their original form, and they are also endowed by one of the four elements. The weapons that cannot be enchanted by the guardian beast will require the completion of a side-quest.

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A battle in Summon Night

Battles in Summon Night take place inside dungeons. They are initiated as random encounters. On the battle scene, the player will be placed into a small side-scrolling area with one to four opponents. They are able to walk, run, jump, guard, attack, summon their guardian beast and use items. Up to three weapons can be equipped, and up to four different items and spells can be placed onto the guardian beast. This must be set up before a battle begins. If no weapon is available or equipped, the player will be forced to battle with a hammer. During the battle, the player can switch freely between their equipped weapons and use any of the selected items and spells. A battle is won when all opponents have either fled or have been defeated.

The character has three statistics which determine his or her ability to fight. Strength controls the amount of damage they inflict. Defense controls the amount of damage opponents will inflict. Agility controls speed while moving, and jumping height. These stats can be increased by equipment or leveling up. The game also uses a health point system, which will be increased automatically upon level up. Hit points are also gained in varying amounts depending on which stats were selected to increase.

Each weapon also has a score akin to hit points, called duration. Each attack will decrease the duration of the weapon very slightly. If duration of a weapon hits zero, the weapon will break and will no longer be usable. When a weapon breaks, it leaves behind a weapon shard and cannot be restored. Duration is refilled after every battle. The rate which a weapon's duration decreases is inversely proportional to the weapon's TEC score. TEC can be increased by fighting with the weapon more often.

Summon Night Sword Craft Story 3 Translation

Plot[edit]

Three years ago, Shintetsu, the Craftlord of Iron (one of the seven Craftlords), gave up his life to protect his wife Amariss, their child, and the whole of Wystern, and was honored as a hero for his sacrifice. Three years later, the remaining Craftlords organized a tournament to replace the role of Craftlord of Iron. The player takes on the role of the child of Shintetsu, and fights to earn the title in honor of his/her father. However, the foreign nation of Deigleya have plans of their own, as well as a thousand-year-old forbidden secret that was the truth behind the tournament.

The child of Shintetsu fights through the tournament and wins every match presented to him/her, however, strange natural disasters are affecting nearby settlements, and earthquakes are prevalent throughout Wystern. A mysterious figure follows the child of Shintetsu throughout his/her journey, and eventually presents him/her with the Western Sword. The Western Sword was once used to seal a great evil, but the player becomes entrusted with the weapon once the seal became ineffective. Before the tournament can be concluded, the player learns of a building unrest among the craftlords, and discovers Lubert, Craftlord of Amber, and Ureksa, Craftlord of Jade, are attempting to harness the power of the destructive spirit Parista, and have struck a deal with the neighboring warfaring nation of Deigleya in exchange for sharing control of the beast. It is later discovered that Ureksa was the brother to the former Craftlord of Jade, Rumari, and it was because of Rumari that Parista had accidentally been awoken three years ago. The Western Sword, along with the Eastern and Northern Swords, were crafted by Shintetsu in order to seal Parista once more, but upon learning these three swords would be ineffective, he poured his own soul into a fourth sword, the Southern Sword, and sacrificed himself in the process. The player learns that the tournament in order to take the place of the Craftlord of Iron was simply a distraction for the populace while the Craftlord circle fought amongst themselves for a plan of action in dealing with the beast of destruction, Parista. While Parista was the spirit of fire, the spirit Kuhrya was the spirit of ice and the polar opposite of Parista, and guarded the Southern blade until the child of Shintetsu would claim it and send Parista back into the spirit world. Upon gaining the final blade, the player enters the final battle with the spirit Parista, and fulfills his/her destiny. While the tournament was simply a formality, the player earns his/her place as the Craftlord of Iron and saves the world from destruction.

Characters[edit]

  • Cleru (クリュウKuryuu): The main male character of the game. A good boy but always moving ahead. He has a dream of becoming a Craftlord like his father, who died 3 years ago. Now he trains with his master, the Craftknight Bron. His father was one of the 7 Craftlords, the Craftlord of Iron - Shintetsu. Due to his title, he had great pressure on him but that was also the source of his strength. Following his father's footsteps, he realizes how he must protect those precious to him.
  • Pratty (プラティPurati): Main female character of the story. A cheerful, yet kind normal girl. She has a dream of becoming a wonderful Craftlord like her father, who died 3 years ago. Her father was one of the 7 Craftlords, the Craftlord of Iron - Shintetsu. Not remembering what her father was like, she follows in his footsteps to find out the meaning of becoming a Craftlord.
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Guardian Beasts[edit]

Summon Night: Swordcraft Story features one of four 'Guardian Beasts' that assist the hero with magic and items during battle. A Guardian Beast is acquired at the beginning of the game, where the player answers a series of questions that determine which beast they get. The beast is identified as the same one Shintetsu had, no matter which is received. The four beasts are:

  • Sugar (シュガレットShugaretto) is a fairy type creature who is intent on marrying her master, regardless of gender, she still kisses/makes out with the female character regardless. Her full name is Sugarette, and she is the princess of the 'Spirit World' Sapureth. She falls in love easily, and can be very jealous of others. She specializes in water type spells, and has a bonus in healing. Upon her joining you discover that she was once your fathers summoning as well. Later she develops a sense of frustration about revealing the mystery of her former master to her present one.
  • Rasho (ラショウRashō) is an oni type. He is the 'demon king' of the 'Oni World' Silturn. He is very respectful of the hero's mom, and has a bad mouth, though that is just to hide his shyness. He specializes in fire spells.
  • Zantek (ザンテックZantekku) is a mechanoid type who originally came from the 'Machina World' Loreilal. Zantek speaks in stars, literally similar to R2-D2. His master can understand him despite this. Being a machine, he specializes in electric spells.
  • Kutty (クッティKutti) is a beast type, who makes his home in the 'Phantom Beast World' Maetropa. He has a hard time being with humans other than his master. He specializes in wind spells. Kutty only speaks his name.

Other characters[edit]

  • Sanary (サナレSanare): Sanary belongs to the Silver Guild which many of the other characters as well as the heroes belong to. She cares very much for her sister. She has a dream of becoming the best woman in the City of Swords. However, she becomes jealous once she sees the main character ascending faster than she ever could. Sanary likes using swords. Sanary can also become the main love interest of the male protagonist, even ending up as his implied girlfriend in the ending cutscene, if she is visited enough during the nightly walks that occur through the game.
  • Razzy (ラジィ): Razzy is Bron's niece. Early in the game, the main character is given the task of finding Razzy who once said she became lost in the Labyrinth. Razzy hopes to become Craftlord for one thing only: to fill Wystern with flowers. While Razzy's gender is highly disputed among English speaking fans (partially due to the intentional confusion of Razzy's gender by characters in the game), it's later confirmed that Razzy is, in fact, a girl. Razzy likes to use Knuckles.
  • Varil (ヴァリラVarira): Varil is the heir of the Gold Guild. Although he is called a genius child and considers himself above most people, his arrogance hasn't reached the level where he refuses to admit he can make mistakes. His delusions of his superiority take a severe blow when he is beaten by the main character. His preferred weapon is the spear.
  • Sakuro (サクロSakuro): Sakuro was once Shintetsu's student, who fought alongside him in protecting Wystern. He is also one of the main plot holders of the game.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic77 of 100[1]
Review scores
PublicationScore
Famitsu32 of 40[2]
Game Informer7 of 10[3]
GamePro3.75 of 5[4]
GameSpot7.4 of 10[5]
GameSpy[6]
IGN8 of 10[7]
Nintendo Power8 of 10[8]
X-Play[9]
411Mania8.5 of 10[10]

The game received 'generally favorable reviews' according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of 32 out of 40.[2]

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References[edit]

  1. ^ ab'Summon Night: Swordcraft Story Critic Reviews for Game Boy Advance'. Metacritic. Retrieved September 14, 2012.
  2. ^ abWinkler, Chris (April 16, 2003). 'Famitsu Rates Fire Emblem, Yumeria and More'. RPGFan. Retrieved March 31, 2017.
  3. ^'Summon Night: Swordcraft Story'. Game Informer (160): 92. August 2006.
  4. ^Her Misnomer (July 27, 2006). 'Review: Summon Night: Swordcraft Story'. GamePro. Archived from the original on February 4, 2008. Retrieved September 14, 2012.Cite uses deprecated parameter deadurl= (help); Italic or bold markup not allowed in: publisher= (help)
  5. ^Mueller, Greg (August 1, 2006). 'Summon Night: Swordcraft Story Review'. GameSpot. Retrieved March 31, 2017.
  6. ^Vasconcellos, Eduardo (August 3, 2006). 'GameSpy: Summon Night: Swordcraft Story'. GameSpy. Archived from the original on August 13, 2006. Retrieved March 31, 2017.Cite uses deprecated parameter deadurl= (help)
  7. ^Bozon, Mark (August 1, 2006). 'Summon Knight: Swordcraft Story'. IGN. Retrieved September 14, 2012.
  8. ^'Summon Night: Swordcraft Story'. Nintendo Power. 207: 82. September 2006.
  9. ^Smith, D.F. (August 21, 2006). 'Summon Night: Swordcraft Story'. X-Play. Archived from the original on September 1, 2006. Retrieved March 31, 2017.Cite uses deprecated parameter deadurl= (help); Italic or bold markup not allowed in: publisher= (help)
  10. ^Struck, Shawn (August 16, 2006). 'Summon Night: Swordcraft Story (GBA) Review'. 411Mania. Retrieved March 31, 2017.

External links[edit]

  • Banpresto's official Summon Night: Craftsword Monogatari website(in Japanese)
  • Summon Night: Swordcraft Story at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Summon_Night:_Swordcraft_Story&oldid=866449933'

As a gamer, it always bothered me that English-speaking gamers were denied the goodness of Summon Night. But making the connections required for an English license to happen is not a simple undertaking. But back in 2014, our madness paid off — the planets aligned, years of work paid off, and our karma glowed bright enough that we were able to license Summon Night 5 so we could finally release the first mainline Summon Night game in the United States.

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It turned out Summon Night 5 was only the warmup — Summon Night 6: Lost Borders would be the main attraction, and would be our very first multi-platform release on PS4 and PS Vita.

Even 9 months before the Japanese release, it was clear that this was a beautiful, fun strategy RPG — and a Summon Night game, through and through. And it was extra special because the game celebrated the 15th anniversary of Summon Night; it would bring together many key characters from the whole series for one grand, trope-free romp.

Okay, I lied about the “trope-free” part. There are as many JRPG tropes as you would expect in Summon Night 6: Lost Borders — maybe more. But they’re as fun and funny as you would hope. The game centers on three main characters living in isolation. Their solitary routines are upended when people literally begin falling from the sky into their world. At first, they struggle to learn who the visitors are and why they dropped in, but as they unravel the mystery they learn the power of friendship, eventually using that power to help them overcome a dark secret that cuts to the heart of their reality.

The gameplay is classic Summon Night, but turbocharged and streamlined. The usual strategy grid is displayed when you move, but the characters are free to run anywhere within their movement range without being limited to the squares. The Summon magic is represented here, as expected, as are assists, but there’s a new huge Summon Burst type of attack that unleashes crazy devastation on enemies.

Terrain is expressed in 3D beautifully, as are the characters. And the ever-popular night conversations are available with more characters than ever to help develop strong ties with allies at the end of every chapter. Summon Night 6 also supports cross save, allowing the game to be played on both PS4 and PS Vita. And players will need that edge because the game is a replay beast, with more than a dozen endings to see.

There will, of course, be a regular retail release for the game with a case, disc, and even a physical manual, but what I’m really excited about is the Wonderful Edition I’ve put together for fans. I feel like it’s the best Collector’s Edition value in at least the last decade.

The Wonderful Edition eclipses anything I put together before, including my work at Working Designs. It’s, well… wonderful. The set includes the PS4 game with full-color disc label and full-color physical manual, a 200+ page hardcover art book with a dust jacket, a full 32-track soundtrack in a full CD case, one of three possible adorable 7″ plush (randomly inserted) of the sidekicks, four PVC coasters with the main characters and game logo, a huge 21″x30″ poster, and an awesome, enormous box it all comes in.

This special item will only be available from the Gaijinworks website via the pre-sale that opens today. The early birds will get a special price, and the pre-sale that reserves copies of this for fans closes forever on October 31 so we have time to get everything manufactured, shipped, and assembled in time for the game’s launch in February.

Whichever version you choose to play, whether PS4 or PS Vita, regular edition or Wonderful Edition, if you’re a JRPG fan you’re in for a rare treat that opens the door to a fantastic universe.